Studio Fieldhouse
Island Adventure

Island Adventure

Island Adventure

Island Adventure

This three-week project explored micro-gestures - in this case the swipe. Working with a Unity developer, Ole-Birger Neergård and I designed this relaxing digital experience around a rowing gesture.

 The 8-bit style let us play around with a distinctive graphic style, and imposed a set of creative constraints on our sketches and animations.

The 8-bit style let us play around with a distinctive graphic style, and imposed a set of creative constraints on our sketches and animations.

 Ole-Birger suggested the idea of working music and sounds into our interactions. We put together a tropical soundtrack and collider-triggered bird and whale noises to complete the island theme.

Ole-Birger suggested the idea of working music and sounds into our interactions. We put together a tropical soundtrack and collider-triggered bird and whale noises to complete the island theme.

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 We used paper prototyping and GIF animations to explore interactions and communicate our intentions to the developer.

We used paper prototyping and GIF animations to explore interactions and communicate our intentions to the developer.